Name: Balance Therapy for Injuries - Treatment Ratings

 

Abstract: In fall of 2008, twenty-five injured people (mostly knee and ankle injuries) participated in a rehabilitation study.  Knowing from previous research that balance exercises help strengthen the injured area, an experiment was done to test the efficiency of other types of balance activities.  Dance Dance Revolution (DDR), a popular video game in which the player must step on different arrows on the floor following the pattern on the screen, and the Wii balance board, another popular video game that has uses different activities that test the player’s balance, were tested along side the traditional balance exercises and a control group.  The participants were randomly assigned to one of the four treatment groups.  Each group, except the control group, did their assigned treatment three times a week for 12-15 minutes for four weeks.  At the end of the four weeks, groups 2-4 rated their experience in their treatment group on a Likert scale.  (See “Balance Therapy for Injuries” for the participants’ balance test scores.)

 

Variables (column):

  1. Treatment Group (1=Control, 2=Traditional Exercises, 3=DDR, 4=Wii Balance Board)
  2. Level of Difficulty (1= Not at all Difficult, 5=Very Difficult)
  3. Level of Engagement (1= Not at all Engaging, 5=Very Engaging)
  4. Level of Enjoyment (1= Not at all Enjoyable, 5=Very Enjoyable)

 

Possible Uses: Matched Pairs, ANOVA, Multiple Regression

 

References: Dr. Brumels, Hope College, Fall 2008