Name: Kan Jam Game

 

Abstract: This experiment looked at what factors affect a player’s score in the game Kan Jam.  Five variables and 32 participants were looked at.  Kan Jam consists of two plastic containers with an open slot in the middle and an open top. The game entails of four people divided into teams of two. Members of the same team stand at opposite goals and partners work together to score points, alternating as thrower and deflector. Each team collects points by tossing the Frisbee into the goal with the game ending with the first team to gain 21 points or throw an “Instant Win” shot (Kan Jam).

   Extra Information on Scoring: A team can score one point if the deflector redirects the thrown Frisbee to hit any side of the goal. Two points are awarded if the thrower hits the side of the goal without any assistance from the deflector. Three points are given if the deflector redirects the Frisbee and it lands inside the goal, resulting in a “Kan Jam.” This usually occurs through the top of the can, but can also occur if the deflector redirects the Frisbee into the goal through the slot opening on the side. Finally, a team scores an “Instant Win” if the thrower lands the Frisbee inside the goal, unassisted by the deflector (Kan Jam). The disc can enter through the slot opening on the side or through the top of the can.

 

Variables (column):

  1. Treatment Number (out of 8)
  2. Points Scored (total points of 7 throws)
  3. Stand/Kneel (0=Kneel, 1=Stand)
  4. Regulation (0=Non-Regulation Frisbee, 1=Regulation Frisbee)
  5. Practice Throw (0=No Practice Throw, 1=Practice Throw)
  6. Experience (average time per week the participant plays a Frisbee game 1-5 with 5 being the highest)

 

Possible Uses: Multiple Regression

References: Stats 312, Spring of 2009